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3D MMORPG soon to be under development

jonbonazza

Android Expert
Jul 13, 2010
1,930
457
Hello, I represent Bonafide Software. We are a new company entering the world of Mobile application and game development. As of right now, we currently only develop for the Android OS, however we eventually plan to branch out to the iOS as well. At any rate, so far we have 3 projects under way. One of which seems to be of particular interest too the members of this bored.

We started Project Rune (official title not yet determined) at an attempt to set the standard for online gaming on the Android OS. Currently, there are no MMORPGs available in the marker that I was able to find. We decided to take this opportunity to step in and show the world what Bonafide is capable of.

We are currently in the design stage of the game and development is not scheduled to commence until mid- to late December of this year. At the moment, we have a man hard at work on the loose story line and character bios (We realize that being an MMO, these aspects cannot be too detailed, however, we are going to attempt to bring a new twist on the genre, and see how people like it. It will grant a deeper storyline than your traditional "grind" MMORPGs). I, the person in charge of the source code and server-side scripting, have been working vigorously in an attempt to get the Rune-tilities package completed so that when the time comes for development to start, we can focus more on the game itself and not on all of the various tools.

We are still looking for someone to do the character, enemy, weapon, and armor designs, so if you feel you have what it takes, you can either PM me on this site or email us at support@bonafide-software.com. Provide some examples of your work and if your style fits our criteria, we can discuss further details and compensation.

That's really all I have to say at this point, as everything else is considered proprietary information and until further notice cannot be released.

If you wish, you can check us out at Bonafide Software | Official site of Bonafide Software where you can stay up to date on all of our projects including Project Rune.

I will make sure to keep this thread a up-to-date as possible.

EDIT: I almost forgot to mention! If you have any suggestions of what you, as a consumer, would like to see in the game, feel free to post them up! You can also email us at support@bonafide-software.com or simply PM me on here!
 
beta/alpha/anything testers ? pick me :D

I wonder how chatting will be , as that not all phones have physical keyboards and it's not really comfortable to use virtual while playing a game...
voice maybe ? .. nah .. that'll take too much bandwidth and will be hard to control .. guess I'm thinking too much :p

a one time fee would be great, fine with me up to $20 [unless I get really impressed by the game and think it's really worth more XD]

can't wait !
 
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beta/alpha/anything testers ? pick me :D

I wonder how chatting will be , as that not all phones have physical keyboards and it's not really comfortable to use virtual while playing a game...
voice maybe ? .. nah .. that'll take too much bandwidth and will be hard to control .. guess I'm thinking too much :p

a one time fee would be great, fine with me up to $20 [unless I get really impressed by the game and think it's really worth more XD]

can't wait !

Lol well well we got the story pretty much laid out, but I am hesitant to release the information as the idea could very well be snatched up...
 
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For price point, anything more than $5 is hard for me to swallow and better damn well be worth it. For a MMO, I'd think that you'd want as many people in to keep them playing - nobody will want to play a wasteland.

Have you ever heard of/played Pocket Legends on the iOS? That is a pretty solid mobile MMO.

Any thought on classes? Just the typical healer/tank/wizard?
 
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Thanks for posting the thread! As it was my suggestion I will take full credit for it. :)
Just kidding.

Can you give us a basic idea of the realm?
Real EArth Future
Real Earth Past
Vikings
Magic - fighters etc
zombies (seem to be all the rage these days)
etc..

you dont have to give any other detail except that, it will give us, the audience, a subject to focus on.

As for a chat system, text will be the only way.
have a look at the game Project INF. They include a little white text area (2 characters by the looks of it, then when you select it with your finger itexpands the text area and launches the keyboard.
of course you will need to put a trigger to tell if there is a physical keyboard so that the soft keyboard will not launch.

More ideas to come. I'm tagging along to follow!
exciting.
 
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Ok, I will go ahead and release what we have of the story so far. We do NOT have any names yet, so the story is very general.

300 years ago, there were 5 lands, each inhabited by an array of species. Each land possessed a magical rune which could control the essence of time. One nation, however, was said to be a thread to the other 4 nations and was eventually outcast. Angered by the decision, the outcast nation declared war on the remain 4 nations. In the brink of war, the 5 nations made an attempt to use their rune to their advantage. Many years went on as the two sides fought vigorously for control of the lands, using their Runes to each of their advantages. After 25 years, the outcast land was finally defeated. Unfortunately the power of the runes was too much for the already unstable world and the line between present and past began to rupture. The world began to fall apart. Finally, the 4 nations bonded together and harnessed their runes' power into one controlled explosion which would force time back into sync. This event in history became known as the "big bang." With the world once again beginning to prosper and the outcast country defeated, things started to look up for the world. Fast forward 300 years. An evil begins to lurk into shadows. A descendant of the last king of the outcast country has began to plot his revenge on the remaining 4 countries. He seeks to unravel the mysteries of the 5 runes and use them to reclaim what he believes is rightfully his.

Races are still in the works, but, as of right now, classes have been determined as:
• Warrior-Warriors are given the role of “tanks.” They will rely heavily on defense to act as a decoy and guard the other players in their group. They also focus on their physical attack powers as this is the fuel for their abilities. Warriors are also adept at damage dealing and can be very powerful if given the opportunity. Warriors are unable to cast any kind of magic. Warriors can wield, two-handed swords, one-handed short swords, one-handed long swords, daggers, one-handed axes, and shields of all kinds. Warriors can also use a limited number of ranged weapons. Warriors can adorn themselves in heavy armor, and light armor.
• Wizard-Wizards focus on offensive, elemental magic (wind, water, fire, earth, ice, dark, light) and can use the elemental wheel (water beats fire, fire beats ice, ice beats wind, wind beats earth, and earth beats water) to increase the potency of each cast. Mages rely mostly on staves (two-handed) or wands(one-handed), but are able to use some lower-end daggers. Wizards can only adorn themselves in cloth armor.
• Priest-Priests are similar to wizards as they are magic users, however they focus on healing magic. They can heal other users to multiple degrees as well as cast certain temporary stat enhancing magic. Priests only use staves (two-handed) and wands (one-handed) but also have the ability to wield a very small number of shields. Priests mainly wear cloth armor, but can wear a few special pieces of heavy armor.
• Thief – Thieves rely on their speed and wits to weaken their opponents until dealing devastating blows. Thieves can wear light armor and some cloth armor. Thieves are also given the ability to dual-wield one-handed weapons. Thieves are proficient with daggers, but can also use short swords and certain long swords. Thieves can also use more ranged weapons than most other classes.
• Ninja – Ninjas are a special class that must be unlocked. Ninjas are the fastest class in the game and are granted dual wielding from the very beginning. The are the only class that can use katanas (both one-handed and two-handed). Ninjas are unable to use any ranged weapons except throwing weapons (stones, darts, shurikens, bombs, etc…). ninjas can wear light armor and some cloth armor. Ninjas also have the ability to use ninjutsu—a special type of magic only useable by ninjas—but do so at a cost of “ninja tools.” Ninja tools are only obtained via crafting or purchasing from other players who have crafted them, thus ninja is a very expensive class to maintain.
• Archer-Archer is a special class that must be unlocked. They specialize in long-ranged attacks. They can use every long-ranged weapon in the game, as well as a decent number of daggers. Rangers can wear some light armor and some cloth armor. They are very powerful damage dealers, but are very expensive to maintain as ammunition is expendable and players must continuously buy or craft more.
• Bard-Bard is a special class that must be unlocked. Bards specialize in enhancement magic and enfeebling magic. They are a very powerful support class. Bards can use some daggers and some short swords, and wear cloth armor and some light armor. They are also the only class in the game to use musical instruments. Bards also use a special kind of magic called “songs” to perform their enhancements and enfeebling.
 
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Some features of the game will include:
-Custom character creation
-Each player will be able to "build" their own house using resources found throughout the game. Players will need to obtain a "building permit" from a quest in order to do so.
-When inside a player's house, they are able to change their class at will. One moment a player could be a Theif, while the next he could be a ninja.
-Stroyline quests will be implemented, complete with cutscenes to give players a break from "grinding" and traditional question. It WILL be possible to beat this game, however once you do, you will still be able to go about your normal grinding and questing. Furthermore, new storylines will be added occasionally via updates, so the fun will never stop!
-an extensive crafting system with various different crafts available to pick up.
-Mining, wood cutting, and harvesting will also be available.

Those are only some of the features that we have in store for you guys!

Also, I should note, that we have decided to closely work with the developers of the TyphonRT engine (A middleware engine under development to aid game developers in the creation of their own game engines) in order to create our very own game engine (Rune Engine) and the engine will be available for purchase once the game is released. The best part about the TyphonRT engine is that it enables the game engine that is created with it to be cross-platform. Because of this, we do have plans to release this game for the PC (and eventually Mac/Linux users) community as well! The two versions of the game will be seemlessly connected. You could log into the game on your PC, do some question, log out, and then log in on your phone and be right where you left off on your PC!

This game will definitely be one of a kind for some time to come!

We hope that you all are as excited about this as we are!
 
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Just a couple personal points from your writeup.

Ninja's are very region specific. I'd suggest renaming it something more non-region specific...perhaps Shade, or Shadow or Night Warden.

I loved your intro. it read very well, until i got to the name of the event. big Bang does not really fit in with the rest. it stood out as somewhat comical.
Perhaps you put that in as a place holder but I think the description is more cataclysmic than Big Bang. Something like Binding of the Rift or Riftmend. I like the word Rift.

I'm really looking forward to watching this develop. should be alot of fun.
 
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That is all very cool. Very ambitious I must say. The seemless class switching is an interesting route to go.

Do you have plans to do an item shop? Could be a great avenue for more revenue as long as its done right.

We haven't decided on if we want to implement an item shop yet. From what we have gathered, there is really not much we can offer in an item shop. If we did implement one, it would only contain special items such that would only be obtainable through the shop. These items would also not be able to traded, nor sold.

We will have a form of an auction house (Although we probably won't call it that since that name has been beaten into the ground by various other MMORPGs).
 
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Ok, so I just realized that I forgot to update this thread.. Sorry! :x

At any rate, I have a few updates for you guys:
1) We have modified the synopsis a bit. Here is the newest version:
300 years ago, there were 5 nations, each inhabited by their own species. Each nation possessed a magical rune which could control the essence of time. One nation, however, was said to be a threat to the other 4 nations and was eventually outcast. Angered by the decision, the outcast nation, known as Delmor, declared war on the remaining 4 nations. Many years went on as the two sides fought vigorously for control of the lands, using their Runes to each of their advantages. After 25 years, the Delmorians were finally defeated. Unfortunately the power of the runes was too much for the already unstable world and the line between present and past began to rupture. The world began to fall apart. Finally, the 4 nations bonded together and harnessed their runes’ power into one controlled explosion which would force time back into sync. This event in history became known as the “big bang.” With the world once again beginning to prosper and the Delmorians defeated, things started to look up for the world. Fast forward 300 years. An evil begins to lurk in the shadows. A descendant of Rion, the last king of the outcast country has begun to plot his revenge on the remaining 4 nations. He seeks to unravel the mysteries of the 5 runes and use them to reclaim what he believes is rightfully his.

2) we have decided on the available races (and their home nations) and they are as follows:
Races:

Efeli – Efeli are are tall and nimble race. They have exceptional hearing due to the elongated, pointy shape of their ears. Efali live in the woodlands known as Timberia. They are a secretive folk and do not take kindly to outsiders. Efeli are also famous for their schools of magic.

Ryzel – Ryzel are the most technologically advanced of the classes. They thrive in the costal nation of U ‘Toria. Ryzel are a well-rounded bunch who take pride in their knowledge.

Torgue – The Torgue are large in stature and very barbaric. They reside in the Volcanic region of Torlea. They are very aggressive and take pride in their fighting abilities. Every 4 years, the Torgue hold a fighting tournament. The Victor is crowned the new king of Torlea.

Kiplen – Kiplen people mostly resemble the Ryzel other than their very short stature. Kiplen are a very humble people and welcome outsiders with open arms. Kiplen are very proficient at all magics. They are also a very musical bunch and enjoy to sing and dance every chance they get. The Kiplen hold a festival once a year in their city’s square where events are held. The festival is open to the public, as they love to hear the stories of travelers. The Kiplen reside in the sea-side nation of Noh.

3) We have decided on an official name for the game! The name we have decided on is Clockwork Rune.

The latest information can always be found at Clockwork Rune | Bonafide Software

Stay tuned!
 
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woot , this gets me excited XD
this seems like a modified version of Final Fantasy 11 (the races and the classes switching method)
keep the news coming :D

Yes, we have taken some aspects of Final Fantasy 11 under consideration when designing our game, however it is not the only one. We have noticed when researching the array of MMORPGs already on the market that every one of them that is notable contained some innovative ideas, along with some ideas that were just plain annoying. With this, we decided to take an approach that perhaps some would say is "impossible." We are making an attempt to take all of the good ideas from other games and mixing them together while also implementing ideas of our own (i.e. the housing concept). With this, we believe that we can provide a game that will revolutionize the MMO industry. We are fully aware of the fact that everyone has different tastes and opinions when it comes to good and bad ideas, however this is why we are making an attempt to reach out to all of you for your own suggestions and opinions. Because no one has provided any negative feedback as of yet, we can only assume that either (a)You all are happy with what we have to offer, or (b)those who are not happy refuse to say so.

If you fall into the latter category, we humbly invite you to voice your opinion as, even if you have no intentions to play our game, perhaps your suggestions would spark the interests of others who do.

So please, don't leave the entire design up to us!
 
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Here is some thought on pay once vs subscription model.

unfortunately for MMO to use pay once model might be very dangerous, since you charge too little it might not be enough to cover your maintainer cost, charge too much might turn customer away. plus pay once model encourage the company to take the money and run instead of reinventing in the maintenance of the game.

so I think a good model to consider might be pay once for the game but allow subscription for added benefit.

1. charge 5-30 dollar up front. Allow full game access.
2. Charge a optional subscription for added benefit. some idea are:
-cap unpay subscription to maybe 2-4 hour a week play time, use subscription to allow unlimited time.
-limit unpay subscription to 3-5 member party, allow 5-10 part for pay subscription, create some area/quest that require big party to complete.
-limit unpay subscription to 1-2 class only, allow full class access to pay subscriber.


some stuff to avoid.
-give subscriber only access to leet gear. this will turn player away.
-level cap for none subscriber, might be ok if the game is free to try, but not for pay up front.

good luck on your venture, hope to see your game in the market soon.

hope that give you some idea.
 
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Here is some thought on pay once vs subscription model.

unfortunately for MMO to use pay once model might be very dangerous, since you charge too little it might not be enough to cover your maintainer cost, charge too much might turn customer away. plus pay once model encourage the company to take the money and run instead of reinventing in the maintenance of the game.

so I think a good model to consider might be pay once for the game but allow subscription for added benefit.

1. charge 5-30 dollar up front. Allow full game access.
2. Charge a optional subscription for added benefit. some idea are:
-cap unpay subscription to maybe 2-4 hour a week play time, use subscription to allow unlimited time.
-limit unpay subscription to 3-5 member party, allow 5-10 part for pay subscription, create some area/quest that require big party to complete.
-limit unpay subscription to 1-2 class only, allow full class access to pay subscriber.


some stuff to avoid.
-give subscriber only access to leet gear. this will turn player away.
-level cap for none subscriber, might be ok if the game is free to try, but not for pay up front.

good luck on your venture, hope to see your game in the market soon.

hope that give you some idea.

Gordon,

We appreciate your feedback and suggestions!

Yes, the pay structure will likely become the most challenging hurdle to overcome. I must admit, however, that at this point, we are leaning more toward a free download with a monthly subscription. The reason we are considering this model is due to the fact that, not only will the game be offered for the android, but the game will also be playable on the PC and eventually Mac and Linux as well (as noted a few posts up). If we were merely limiting this game to the Android OS, then we would likely create a more simple pay structure where, for example, the user pays a single fee up front with no subscription fee, or even a slightly more complex model like you mentioned. At this point, it is so early in the design/development stages that we honestly cannot say for sure how the pay structure will turn out. It mostly will depend on the OSs the game is available on at the time of launch and other decisions we make along the development path. I can say this, however. The game will NOT be free, as, like you mentioned, maintenance will require both time and effort since our company is so small and just starting up, and, as we all know, time nor effort is cheap.

Another thing I can guarantee is that we will NOT take your money and run. We promise to serve the games community with regular updates and new content. We also promise to maintain the game as an utmost importance.
 
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Gordon,

We appreciate your feedback and suggestions!

Yes, the pay structure will likely become the most challenging hurdle to overcome. I must admit, however, that at this point, we are leaning more toward a free download with a monthly subscription. The reason we are considering this model is due to the fact that, not only will the game be offered for the android, but the game will also be playable on the PC and eventually Mac and Linux as well (as noted a few posts up). If we were merely limiting this game to the Android OS, then we would likely create a more simple pay structure where, for example, the user pays a single fee up front with no subscription fee, or even a slightly more complex model like you mentioned. At this point, it is so early in the design/development stages that we honestly cannot say for sure how the pay structure will turn out. It mostly will depend on the OSs the game is available on at the time of launch and other decisions we make along the development path. I can say this, however. The game will NOT be free, as, like you mentioned, maintenance will require both time and effort since our company is so small and just starting up, and, as we all know, time nor effort is cheap.

Another thing I can guarantee is that we will NOT take your money and run. We promise to serve the games community with regular updates and new content. We also promise to maintain the game as an utmost importance.

It sounds like an ambitious project, I wish you the best of luck.

PS: be careful about raising expectation too much too soon though, it could turn against you in a bad way fast. Unfortunatly some of the developer over at the iPhone platform learn things the hard way.
 
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It sounds like an ambitious project, I wish you the best of luck.

PS: be careful about raising expectation too much too soon though, it could turn against you in a bad way fast. Unfortunatly some of the developer over at the iPhone platform learn things the hard way.

Yes, I am aware of this, though thank you for your concern. This is the reason I was so hesitant to release the information that I did and, at the same time, there is still much information that is being kept from the public as proprietary information.

I also cannot stress enough that, due to the small size of our company and the fact that we will be building this game from the ground up, the time that this endeavor will inevitably consume may very well surpass the 1 year mark. I really do wish we could deliver the game in a matter of a couple of months, unfortunately reality is not so kind. I can assure you, however, that in the months to come, much time will go into the design and development of the game and an official release will NOT be considered until we feel that the game is as stable and bug-free as it can be.

We hope that you all will patiently await the release of this title and support us in every way you can.
 
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For someone who has been thanked so many times, that was a pretty poor comment, especially the original pre-edited comment. Too bad we can't "thumb down" a post.

Personally I welcome his trying it, no matter how it sounds initially. All projects evolve and change over time and I am sure that through feedback and testing this will end up being a great game. If not, then it's going to help him learn to make something even better next time.
Your negativity isn't helping so maybe add something constructive that may help.
 
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