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Dungeon Defender on the Incredible

Hope I can keep this thread in the Incredible forums...

Is anyone running Dungeon Defender on their Inc yet? Some of the reviews mentioned it can be a bit laggy at times on the Inc.

If it is running well, what setup do you have if you aren't stock?

I am about to update my rom to Virtuous 3.2 from 3.1 and test out the Virtuous custom kernel and king kernels to see how I can max performance before I try to download the game.

Also be warned that if you wanted to try the game, the downloads have exceeded the 15 minute refund window...

Overall though the reviews have been pretty good for the ones who can get it to run well.

Merry Christmas!
 
I have the game on my Incredible. I'm running totally stock....

Definitely forget about "trying" the game. If you commit to buying there is not enough time to get the game set up and try it out before the 15 mins is up.

As for the game itself it definitely runs laggy for me. I found a tip to run it in tablet mode with the graphics @ 50% and also turn background data off. I did the first two and it definitely helps but it still not really up to par.

I'm thinking they will definitely do something to fix the performance issue since it is so widespread. I'm basically holding out until it performs better.

Hope this helps....
 
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Performance issues likely won't be fully fixed. We all need to understand that when the Unreal engine was ported to portables, their initial target was Tegra 2. Of course, they have to also consider other mobile platforms, specifically PowerVR SGX, and Adreno.

The Power VR SGX line has seen a few mobile revisions, but the most popular incarnations right now are 530 (Droid, Droid 2, Droid X), 535 (iPhone 3Gs and 4, iPad), and 540 (Galaxy S and Galaxy Tab). As for Adreno, there are two major versions out now; 200 (anything running on the gen 1 Snapdragon, to include N1, Desire, Incredible, Evo, X10, Acer Liquid, etc.), and the 205 (Gen 2 Snapdragons such as the Desire Z/HD, and derivatives such as the T-Mobile G2).

Of all of the mentioned chipsets, the Adreno 200 is comparative garbage. It's the only one that isn't supported by Flash 10.1 for hardware acceleration. Sure, it's a solid mobile GPU, but it's not up to snuff with the current higher end offerings. The 530/535, and Adreno 205 are all in the same general league, with the 540 and Tegra 2 WAY ahead of everything else.

Newer games are going to leave Gen 1 Snapdragons in the dust. We'll just have to get used to this. As for the 15-minute refund window, you can still call Google and request an exception. Just mention the words "charge back" and they'll cave.
 
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I was just going to mention what Medion said, The Adreno 200 graphics in the first gen snapdragon SUCK really bad. This is due to the older 65nm process the chipset is produced on. At 65nm you cant fit a good video chip on the package which has a cortex A8 cpu. The incredible could not even smoothly play true first gen 3D games with out graphics shutting. Luckly Im not a big gamer.
 
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I was just going to mention what Medion said, The Adreno 200 graphics in the first gen snapdragon SUCK really bad. This is due to the older 65nm process the chipset is produced on. At 65nm you cant fit a good video chip on the package which has a cortex A8 cpu. The incredible could not even smoothly play true first gen 3D games with out graphics shutting. Luckly Im not a big gamer.

Just wanted to touch upon a few things in your post.

1. Adreno 200 doesn't suck, its just been outclassed. It's good enough that MS made it the required hardware for all Chassis 1 WP7 devices. NFS: Shift runs very fluidly on my Incredible. But yes, as more demanding games come out, it won't keep up. That's the nature of hardware.

2. The 65nm process has no bearing on the effectiveness of the chip. The original Droid (OMAP 6430 w/SGX 530) had a capable GPU on the 65nm process.

3. Snapdragon doesn't use a Cortex A8 CPU. It uses a Scorpion, which shares some similarities with A8, but also differs. Scorpion has a lot more in common with A9, such as 128-SIMD instruction pipeline (64-bit on A8), support for up to quad-core configuration (A8 is single-core only).

4. Capable of higher clock speeds on the same process. At 65nm, it came stock clocked to 1ghz, as opposed to A8's max stock of 600mhz. At 45nm, stock clocks can go to 1.5ghz, as opposed to the 1.2ghz max of A8.

Qualcomm wanted to beat A8 to the market, so they made Scorpion. It worked, as the first Snapdragon device was released in June 2009 running at 1ghz. It wasn't until June of 2010 that we had a 1ghz A8-based device.
 
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Just wanted to touch upon a few things in your post.

1. Adreno 200 doesn't suck, its just been outclassed. It's good enough that MS made it the required hardware for all Chassis 1 WP7 devices. NFS: Shift runs very fluidly on my Incredible. But yes, as more demanding games come out, it won't keep up. That's the nature of hardware.

2. The 65nm process has no bearing on the effectiveness of the chip. The original Droid (OMAP 6430 w/SGX 530) had a capable GPU on the 65nm process.

3. Snapdragon doesn't use a Cortex A8 CPU. It uses a Scorpion, which shares some similarities with A8, but also differs. Scorpion has a lot more in common with A9, such as 128-SIMD instruction pipeline (64-bit on A8), support for up to quad-core configuration (A8 is single-core only).

4. Capable of higher clock speeds on the same process. At 65nm, it came stock clocked to 1ghz, as opposed to A8's max stock of 600mhz. At 45nm, stock clocks can go to 1.5ghz, as opposed to the 1.2ghz max of A8.

Qualcomm wanted to beat A8 to the market, so they made Scorpion. It worked, as the first Snapdragon device was released in June 2009 running at 1ghz. It wasn't until June of 2010 that we had a 1ghz A8-based device.

Good knowledge.
 
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