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*Coming Soon* Intense action-puzzler "180!"

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Greetings, allow me to introduce myself! My name is Ron, a veteran game developer working in the industry for several years now (creative development on Tony Hawk, Heroes of Might and Magic, Alpha Protocol, among others). In the past couple of years I've decided to go my own way and develop for the independent scene - it's been a blast so far!

Our studio Headcase Games has released a couple of apps for iOS and we've since moved onto Android. Our first undertaking is a souped-up version of our extremely popular iOS action-puzzle game 180 (website). This won't be merely a port, but rather a major overhaul with a fresh, stronger presentation, new features, new game modes, and a rather different approach to monetization (you'll see!)

With hundreds of thousands of downloads on iTunes, our original game is highly rated and is available for $1 (LINK) I'd suggest you wait to see the new evolution of this project though, as it will be releasing within a few weeks!

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early WIP image - larger size HERE


The game itself is a colorful match-3, with very simple mechanics overlaying a complicated chaining and scoring system. It's heavily inspired by games such as Bust-A-Move and Tetris Attack (and can sort of be seen as a hybrid of both, in certain ways) although the "touch any piece to flip" mechanic is completely new and truly makes this a game all it's own. Simple enough for any casual player to pick up, but devious enough to hook the hardest-core players, the reviews of this game already speak for itself and I know this new version will be even better.

Visit the website (still iPhone-centric, that'll be changed as we near launch) to get a sense of the game. Here's a handcam YouTube vid of the older iPhone version showing how intense the gameplay can get (LINK)

WE NEED YOUR HELP!
As we approach with our first Android release, we need all the help we can get to put the word out. I've got huge plans to put out more great Android apps this year, 180 is just the beginning. Only with your support/downloads/word of mouth can we get that happening bigger and faster! I'll post back in this thread with some promotions to get the ball rolling; in the meantime, feel free to talk about anything relevant in this thread: the history of Headcase Games and 180, ask about my previous studio experiences, the goings-on of independent development and marketing (which have been my life 24/7 for a few years now!), plans for the future, etc.

Additionally, follow our blog/twitter/Facebook to get a leg up on what else is goin' on, and note that we run a lot of contests and promotions if you are keen to try and win stuff..!

I think it's safe to say that Android development is really going to explode in a big way shortly, and I am very excited to be a part of it!
 
Hot news! Welcome to the Android world! The games looks really good, will buy it the instant it's available.

But one thing. Don't say "comming soon" on this forum. People will get so eager and hunt you down. :)

thanks for the support!

and for the tip :) What's the story with that? Do a lot of people say "coming soon" and don't deliver on time or something?

Our game is fairly close to completion. At this stage the gameplay is really rock-solid compared to the source material, the framerate is solid, we just put in the uprezzed visuals and it is looking sharp. Still ironing out the new interface, avatars, and some of the elements of the different modes. The programmer is a speed-demon so it shouldn't be too much longer, maybe 3 weeks :)
 
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Hi! As I wrote in my first message, I promised to buy this game as soon as it was released, and today, I found it in the Market, hence, purchased.

It's fun. Super fun. Easy to pick up and lovely to look at.
One thing, though. Since it has different characters, maybe they could have different super powers? Some kinds of power-ups, special tiles or something. Would be king. And a bar that increases as you play flawlessly and that also determines the power of the power up. :)
But still, a great game. Thanks!
 
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