Hi, I am working on porting an iOS game to Android and I'm confused about some things. I read through the "Supporting Multiple Screens" guide page, but I still need some more help. Our artist made a lot of pretty but complex UIs out of images that take up the whole size of the iPhone (320dp x 480dp [actually 640 x 960]).
I understand that she has to design new images and layouts for the different screen sizes so that I can make different layout-_____.xml pages, but I'm not sure how to tell her to do that. The guide page has a range of resolutions for each size, but we want the UIs to always fill the page and look correct for every size screen. In practice, is there just one resolution per "size" that we can assume, or will we just have to have small gaps sometimes?
I feel like there is a logical and simple solution to this since I haven't found many other threads about it, but I am at a loss.
I understand that she has to design new images and layouts for the different screen sizes so that I can make different layout-_____.xml pages, but I'm not sure how to tell her to do that. The guide page has a range of resolutions for each size, but we want the UIs to always fill the page and look correct for every size screen. In practice, is there just one resolution per "size" that we can assume, or will we just have to have small gaps sometimes?
I feel like there is a logical and simple solution to this since I haven't found many other threads about it, but I am at a loss.