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Doodle Bowling (Free game by GameResort)


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  1. GameResort

    GameResort Active Member This Topic's Starter

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    Hi there,
    we just released our second game for Android, Doodle Bowling. It is a very casual bowling game with 14 cool themes...

    [​IMG]

    Like our previous game Castle Warriors (http://androidforums.com/android-games/154859-castle-warriors-3d-rts-game.html), we are still working on Galaxy S support (only works if you reboot your device right before playing the game, not very practical)... so for now:

    Tested on:
    • Nexus One
    • HTC Droid Incredible
    • Motorola Droid X
    • HTC EVO 4G
    • Motorola Droid
    • Dell Streak
    • HTC Desire

    Not supported:
    • Samsung Galaxy S (unless you have Android 2.2)
    • HTC Magic
    • HTC Wildfire
    • HTC Hero
    • ZTE Racer
    • MyTouch 3G Slide

    Any feedback on how the game performs on your devices would be greatly appreciated. Thanks!

    [table][tr][td][​IMG][/td][td]Doodle Bowling
    by GameResort
    <50 downloads, 1 ratings (5 avg)
    [/td][td]Free
    [​IMG][/td][/tr][/table]

    [​IMG]
     

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  2. statnut

    statnut Well-Known Member

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    Just out of curiosity, why is the Hero not supported?
     
  3. cr0wnest

    cr0wnest Well-Known Member

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    Pretty fun game, but its a hefty 15MB! Even after install to SD theres still 9MB+ left in my phone's internal memory. Less than half of the game was installed to sdcard!
     
  4. antipesto93

    antipesto93 Well-Known Member

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    well that has put me off!
     
  5. GameResort

    GameResort Active Member This Topic's Starter

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    The game engine we are using (Unity) requires a CPU with hardware floating point, which the Hero doesn't have. :(
     
  6. diS

    diS Well-Known Member

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    What about HTC Desire support. I presume it will support it as it has a 1GHz snapdragon processor?
     
  7. GameResort

    GameResort Active Member This Topic's Starter

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    The HTC Desire should be supported, but we don't have that device... it would be awesome if you could give it a try and let us know :)
    thx
    -marc
     
  8. JayFiveAlive

    JayFiveAlive New Member

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    Another awesome looking game by you guys... now as soon as you add Galaxy S support.... :)
     
  9. jim2point0

    jim2point0 Well-Known Member

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    I played Castle Warriors on my Samsung Epic.... which is a Galaxy S phone. I'll give this game a try too.

    EDIT: Confirmed! Works great on my epic.
     
  10. andy-roid

    andy-roid Well-Known Member

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    been wanting to play a good bowling game but it looks like i will have to wait as ive got a galaxy s
     
  11. chaz_uk

    chaz_uk Well-Known Member

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    Plays and works flawlessly on Dell Streak. Thanks for the game GameResort!
     
  12. diS

    diS Well-Known Member

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    Well I've got to mention that it works perfectly on the HTC Desire.
    Although I do find the controls to be a bit odd.

    I think it would be better just to flick the ball.
    But now you have to tap and hold and then flick a bit further.

    Also, when you want to choose themes, scrolling through them lags quite a bit and it's not that "smooth".

    And the file is quite large :p
    Maybe you'll find a way to get more data to the SD card?

    Hope you find this to be useful :)
    Cheers

    PS: I really like the game :p These "minor" issues don't bother me that much accept the controls thing :)
     
  13. man00va

    man00va Well-Known Member

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    Tried it on my Desire, it is a good game and runs smoothly but I'm not willing to use up 9mb+ of space for any game.

    If you manage to get it down to a decent file size left on the phone then I will gladly download it again. :)
     
  14. broads desire

    broads desire Well-Known Member

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    was a good quick play, but agreeing with oters when ichecked the memory usage and moved it to phone to se total size was 24 mb.... thats insane for a simple game like this..

    get it down to maybe 1 or 2mb on the phone and ill get it again..

    otherwise 4 star :)
     
  15. No_u

    No_u Well-Known Member

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    Game looks like it has potential, though I'm also not going to use up so much of my storage. Game Resort, could you look into making this game moveable to the SD card?
     
  16. JayFiveAlive

    JayFiveAlive New Member

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    Do you guys have any ETA on supporting the Galaxy S line? I have no idea what all goes into the programming to support that phone, just wondered if you guys had a set date you were working toward :)
     
  17. diS

    diS Well-Known Member

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    It is able to move to the SD Card. Now you've got 9MB or something on your phone. If it didn't move to your SD Card there would be 24MB on your internal memory!

    That's why most people uninstall it because it still leaves alot of data on the internal memory.
     
  18. JediJesus

    JediJesus Well-Known Member

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    Very fun game. Keep them coming gameresort.
     
  19. diS

    diS Well-Known Member

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    I also noticed that it literaly DRAINS my battery
    Played 1 game and it allready drained 25% of my battery :(

    (HTC Desire)
     
  20. Akaamia

    Akaamia Member

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    Nice, I like playing it on my Desire better than on the iPod actually, there's more screen space of course, but I think it looks better. Are you thinking about introducing global/area high scores or challenges?
     
  21. GameResort

    GameResort Active Member This Topic's Starter

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    Thanks for all the feedback, here are a few answers...

    Install size: we are aware that the game is 'on the heavy side'. The base game engine we are using (Unity) takes up 9megs, and since Android will install all native compiled code to the internal memory by default, that is what the basic footprint is. There might be room for optimization in the future, but for now we can't change it. Also, we are using 1024x1024 images for all backgrounds (in order to fit all screens). One image (compressed) is 0.5MB, so with 14 themes, you do the math... not going to fit in 1-2megs ;)
    We never really had to worry about memory on the iPhone side, so this has been an eye opener for us.

    Galaxy S: we thought it would be easier, but apparently the device has some 'funky' memory management and is not freeing up enough space to run our games. Again, Unity is trying to find a workaround, but unfortunately we don't have an ETA at this point.

    Global leaderboards/Challenges: on the iPhone, we implemented Facebook connect, but hardly anybody was using it. I think Openfeint has potential and should be coming to Android soon... we'll see.
     
  22. Wingnut

    Wingnut Well-Known Member

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    Great Game. Only the storage space is too much.
     
  23. JiMMaR

    JiMMaR Well-Known Member

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    any news about Galaxy S support for both of your games ?
     
  24. pakiplayer421

    pakiplayer421 Active Member

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    To play on Galaxy S Devices: Dl and Install from market > Run> allow to force close> Uninstall> reDL and Reinstall from market and run App. It should work, as it worked for me :)

    I have an Epic BTW.
     
  25. kikix5

    kikix5 Member

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    This isn't even in the market on my Husband's HTC Droid Eris :( But I love it on my Motorola Droid!!!!
     

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