Getting a pixel-art game to look right.General


  1. Muqali

    Muqali Member

    Hello all.

    I am creating a game that uses 16x16 tiles.

    I want the height of the phone to use 20 tiles.

    This means I am stretching 320 pixels to correspond with the height of any given phone.

    My question is: If the phone's height in pixels is not divisible by 320 (ie, mine is 720), is there any way to get the tiles to look as good as they would if was? If not, how do you other perfectionists handle this type of issue to match the majority of phones?

    Thanks!

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