• After 15+ years, we've made a big change: Android Forums is now Early Bird Club. Learn more here.

Rusted Warfare - Android RTS

LukePH

Lurker
Dec 31, 2011
4
0
Hi all, I just released my RTS on the market :)

https://market.android.com/details?id=com.corrodinggames.rts

----------

Game Info:

Rusted Warfare is a Android RTS inspired by classic games such as Total Annihilation and Command and Conquer.

Play on the go against your friends on your phone or tablet. Build up bases, extract resources and create your army.

*Note this game is still in alpha and is still being developed. A better multiplayer interface, and more missions, levels and units, etc will be coming out soon*

Features:

-Both campaign and skirmish missions, with full AI
-Land, air, and sea units
-Unit pathfinding and formations
-Fast Interface: issue commands through the minimap, multi-touch support
-Strategic zoom feature: Zoom out to view and issue commands across the whole battlefield
-Multiplayer over Wifi and Internet
-Survival mode (tower defence like)
-Full screen tablet support
-Install To SD supported

1.jpg


2.jpg


Email me/twitter/post if you have any problems, or feature requests
 
Well I have made quite a few improvements since my last post:


v0.80
-Added gunship air unit. Can attack ground only. Strong attack and heavily armored
-You can now load custom maps and missions from the SD card (see the corrodinggames forums for details on making your own maps)
-3 new maps: skirmish/multiplayer map - 'Large Ice Outcrop', Mission 6 'Snowy Outcrop', challenge - Ice Base
-Hover Tanks cost more but beefed up to be more useful. Has more HP, can shoot while moving and attacks air and land
-Added shadows to buildings, stopped flicking between map and units while scrolling
-Skirmish levels now have victory conditions
-Host can pick map in network game
-player's name, and last used ip address now remembered between network games
-Fixed network sync bug, which could cause crashes
-Game now checks network games are in sync, and displays messages if desync is detected
-Made network code display warnings instead of crashing on sync problems
-Updated network GUI, for lobby and battleroom
-Extractor cheaper (now $800), and generates resources faster
-Giving orders over fog now shows move marker
-HP bar still shown for transported units (if 'Always show HP bar' was on)
-bug fixes

v0.76
-More compressed bitmaps to avoid OutOfMemoryError on help screen
-NullPointerException caused by AI, possibly after long games and the AI no longer needs to build any more buildings

v0.75
-Added challenge missions for experienced players. Currently two missions. '1v3 Island' and 'Artillery'
-AI is smarter. Defends itself better and is more aggressive. More improvements planned.
-Fixed map victory conditions requiring turrets to be destroyed
-Nicer unit formations
-Darkened unit wreckages so it's easier to see live units
-Added ingame warning about Samsung Galaxy S2's audio bug
-Fixed a few bugs


v0.70
-Zooming out to full map shows unit icons, making easier to give orders while increasing performance (can be disabled in settings)
-Extractors can now be upgraded
-Added help screens for new users
-Local IP address now shown to multiplayer hosts
-Can see mission briefing again from option menu
-Progress bars on units now always shown
-Option to always show unit HP bar
-Optimised fog rendering
-Fixed HP being hard to see when zoomed out
-Made units on mini-map easier to see
-Hold selection radius bigger, and fixed selection radius not matching shown circle when zoomed out
-Cost of builders increased to 300




--

The new zoom feature makes it easy to play at any zoom level :)

zoomed_out_with_text.jpg
 
Upvote 0

BEST TECH IN 2023

We've been tracking upcoming products and ranking the best tech since 2007. Thanks for trusting our opinion: we get rewarded through affiliate links that earn us a commission and we invite you to learn more about us.

Smartphones