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Hexage releases ROBOTEK onto Market. A free Strategy game you must play

supermanlegend

Android Enthusiast
May 12, 2011
258
56
United Statea
Hexage the makers of some of the highest quality games on Market such as Radiant HD, Evac, Totem, and Everlands is back with there most original game yet. It's a stunning turn based strategy game with rpg elements which takes skill and bit of luck to win a match. There are 200 battles you must win which all take place in real locations all over Earth. The graphics are stunning and the gameplay unique and addictive. The game is completely free with completely optional in game purchases. I made a purchase to support even though it wasn't required. The highest purchase and best value is $3 which gets you a lot of very useful stuff. These are some of our best developers who give us game that compete with iPhone.

Again completely free so there's no reason not to try this awesome game

[Robotek] http://market.android.com/details?id=net.hexage.robotek.hd
 
Thanks for the thread supermanlegend! Robotek really is a great game. It's also worth mentioning that Hexage supports Android prior to other platforms (iOS, WebOS, etc). I think these guys are the first cross-platform developers to take this approach.

As for the game itself, I was fortunate enough to be a beta tester and I can tell you, without reservation, that you can advance deep into this game without spending a dime. In-app purchases were disabled during beta testing, and I was able to accrue 98000 points and level my character up to about Level 23. I've had to start over since I uninstalled the beta, but I know you can beat this game without spending any money. (Full disclosure: I had to reset my progress twice during beta testing before I was able to get very far). That said, I happily supported the devs with some in-app purchases this morning:)

I'll be stopping by this thread periodically to provide some tips and answer questions. Until then, I've gotta go play some Robotek!
 
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Thanks for the thread supermanlegend! Robotek really is a great game. It's also worth mentioning that Hexage supports Android prior to other platforms (iOS, WebOS, etc). I think these guys are the first cross-platform developers to take this approach.

As for the game itself, I was fortunate enough to be a beta tester and I can tell you, without reservation, that you can advance deep into this game without spending a dime. In-app purchases were disabled during beta testing, and I was able to accrue 98000 points and level my character up to about Level 23. I've had to start over since I uninstalled the beta, but I know you can beat this game without spending any money. (Full disclosure: I had to reset my progress twice during beta testing before I was able to get very far). That said, I happily supported the devs with some in-app purchases this morning:)

I'll be stopping by this thread periodically to provide some tips and answer questions. Until then, I've gotta go play some Robotek!


Just played a few minutes of the game and can say that I will definitely be buying something on it to support Hexage. It sounds like this game actually makes the purchased optional, unlike some games, where you won't make it very far without buying something.
 
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Just played a few minutes of the game and can say that I will definitely be buying something on it to support Hexage. It sounds like this game actually makes the purchased optional, unlike some games, where you won't make it very far without buying something.

Yep. You might have to reset the game a few times before you hit your stride, but you can definitely progress deep into the Campaign without spending money. Clearing the data through your device's "Manage Applications" setting will erase your Campaign progress but your profile and high score will be saved.

I lost most of my battles early on. Once my character progressed to Level 7, I'd say I won about 3 out of 4 battles (on average) from that point on.

PROTIP: Make sure to clear the map of 1-star Nodes, before moving onto the 2-star Nodes. Don't even bother with the 3-star Nodes until your character improves to Level 23.
 
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Well I talk to the developers about making a few stages based on your lvl that lets gain 5 to 10 energy at time to keep playing free. Might be a little grindy if you keep losing but you can keep playing. They agreed it was a great idea and they will be releasing it in a future update(hopefully soon but I haven't come close needing it yet). They said they really don't want there users to feel forced so this would be a great way not too.

A good strategy to use is: If you notice the stronger you get the weaker some stages get always look for orange over red on the world map. Also the $3 purchase is a great value and will go a long way. You get 600 energy, unlock. Duel, and 10 skills points. Compared to other should I say greedy developers this a great value. Plus thats only about the cost of one of there games anyway.

Also they agreed online play for this game would be amazing and I'm sure they will try to find a way to implement it soon too. This game could go far if they keep it fresh and/or add online play. These guys are definitely trustworthy though. Hope I get to play against you guys one day.
 
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...Snip...

[Hexage] agreed online play for this game would be amazing and I'm sure they will try to find a way to implement it soon too. This game could go far if they keep it fresh and/or add online play. These guys are definitely trustworthy though. Hope I get to play against you guys one day.

Agreed. Online play is ESSENTIAL. Without online play, this game will get stale for all but the most hardcore grinders. I hope Hexage can get online PvP going sometime soon.
 
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Yeah... wanted to like this, I did, but I'm not impressed. Hexage have a real problem with setting difficulty. Do I believe it's possible to finish the game without buying anything? Sure. Do I believe the majority of players will manage it? Christ, no.

I appreciate it's very difficult both for a developer to program and for a player to fairly weigh up an AI using a random routine... I remember the number of people who insisted the AI in Puzzle Quest had to be cheating, no matter how often the developers said it used exactly the same maths to get its next pieces as the player did. So I won't pretend to know Robotek is dodgy - but at the same time, good God, does it ever feel wrong, wrong, wrong. Far too many times I've worn down the AI to nothing, then on the very next turn it dials up an elite unit, an Unmaker, a triple shock...

On which note the basic gameplay seems badly unbalanced in some ways. Why on earth can you keep getting extra turn after extra turn? Seriously, did no-one in QA think that would make it seem even more like the AI's cheating? And if you can't regularly roll 3 of a kind you're in real trouble - weak units are a liability given they're more of a threat to you than the enemy (because of the splash damage when they die versus the pitiful damage they do) and nine out of ten times repairing them does nothing (3 or 4 hp back is useless). Shock is staggeringly powerful given it damages a unit and always puts it out of action until you waste a turn repairing it - which isn't a guarantee. Hacking works far too well - I've lost count of the number of times I've seen the AI take over a level 3 unit with a level 1 hack, which feels like it should be pretty much impossible.

And while obviously it's Hexage's right to try and get paid for their work - plus they clearly have put in a lot of work - I'm not comfortable with the way the in-app purchases come uncomfortably close to punishing you for screwing up. Even if it is only 59p, you shouldn't be made to pay for doing badly. I've beaten all the 10s, 15s, most of the 20s and one or two 25s and I've simply run into a brick wall, almost out of power and about to fail - every AI now pulls out the last-minute reversals from nowhere and needs multiple attempts to take down. I'd rather be charged for the app to start with and have a fairer, more balanced game than have paying money as an 'out' because I'm not good enough for the developers.

Robotek looks and sounds very good, same as ever, and I applaud Hexage for trying very hard to make a 'random' system that you can still put some skill into. But it still just gets way, way too hard too soon, like their other games, it's poorly balanced and it's too repetitive to justify plugging away at forever. I can see that expert players with split-second reflexes and lots of patience will love it, but for most people, I'm pretty sure it's not going to seem that great.

EDIT: Oh, and if your players are constantly losing early on, no matter what they do, and have to level up considerably before they start having fun? There's probably - no, sorry, there is something wrong with your game. Again, it'd be considerably less of a problem if repeatedly losing didn't mean you have to start the whole process again. Dying repeatedly is fine if there's a point to it - if you've ever played Demon's Souls on PS3, you can't really 'fail' that game no matter how many times you get killed, but if you pay attention and realise what you're doing wrong you'll instantly start doing much better. Here, the only reason it feels as if I'm screwing up is because I'm not good enough at playing a slot machine and the AI's cheating. Saying that once I've finally been lucky enough to struggle through to the higher levels it gets better really isn't a good excuse.
 
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Yeah... wanted to like this, I did, but I'm not impressed. Hexage have a real problem with setting difficulty. Do I believe it's possible to finish the game without buying anything? Sure. Do I believe the majority of players will manage it? Christ, no.

I appreciate it's very difficult both for a developer to program and for a player to fairly weigh up an AI using a random routine... I remember the number of people who insisted the AI in Puzzle Quest had to be cheating, no matter how often the developers said it used exactly the same maths to get its next pieces as the player did. So I won't pretend to know Robotek is dodgy - but at the same time, good God, does it ever feel wrong, wrong, wrong. Far too many times I've worn down the AI to nothing, then on the very next turn it dials up an elite unit, an Unmaker, a triple shock...

On which note the basic gameplay seems badly unbalanced in some ways. Why on earth can you keep getting extra turn after extra turn? Seriously, did no-one in QA think that would make it seem even more like the AI's cheating? And if you can't regularly roll 3 of a kind you're in real trouble - weak units are a liability given they're more of a threat to you than the enemy (because of the splash damage when they die versus the pitiful damage they do) and nine out of ten times repairing them does nothing (3 or 4 hp back is useless). Shock is staggeringly powerful given it damages a unit and always puts it out of action until you waste a turn repairing it - which isn't a guarantee. Hacking works far too well - I've lost count of the number of times I've seen the AI take over a level 3 unit with a level 1 hack, which feels like it should be pretty much impossible.

And while obviously it's Hexage's right to try and get paid for their work - plus they clearly have put in a lot of work - I'm not comfortable with the way the in-app purchases come uncomfortably close to punishing you for screwing up. Even if it is only 59p, you shouldn't be made to pay for doing badly. I've beaten all the 10s, 15s, most of the 20s and one or two 25s and I've simply run into a brick wall, almost out of power and about to fail - every AI now pulls out the last-minute reversals from nowhere and needs multiple attempts to take down. I'd rather be charged for the app to start with and have a fairer, more balanced game than have paying money as an 'out' because I'm not good enough for the developers.

Robotek looks and sounds very good, same as ever, and I applaud Hexage for trying very hard to make a 'random' system that you can still put some skill into. But it still just gets way, way too hard too soon, like their other games, it's poorly balanced and it's too repetitive to justify plugging away at forever. I can see that expert players with split-second reflexes and lots of patience will love it, but for most people, I'm pretty sure it's not going to seem that great.

EDIT: Oh, and if your players are constantly losing early on, no matter what they do, and have to level up considerably before they start having fun? There's probably - no, sorry, there is something wrong with your game. Again, it'd be considerably less of a problem if repeatedly losing didn't mean you have to start the whole process again. Dying repeatedly is fine if there's a point to it - if you've ever played Demon's Souls on PS3, you can't really 'fail' that game no matter how many times you get killed, but if you pay attention and realise what you're doing wrong you'll instantly start doing much better. Here, the only reason it feels as if I'm screwing up is because I'm not good enough at playing a slot machine and the AI's cheating. Saying that once I've finally been lucky enough to struggle through to the higher levels it gets better really isn't a good excuse.

Well said, Eightrooks. I agree wholeheartedly with your assessment of Robotek. I pretty much said the same thing to Hexage during beta testing. I think the computer gets way too many "3-of-a-kind" rolls. In a row. Often at the exact moment when you have the upperhand. It was frustrating during beta and it frustrates me still. It wouldn't be so bad if the player got more "3-of-a-kind" rolls in general to counter the AI, but that doesn't appear to be the case.

As for hacking, it is way too weak for the player to start out, yet too powerful for the computer. By the time hacking is strong enough to be effective (Level 7 - Persuader Code Powerup), most people will probably will have already decided that they don't like the game. Also, the computer always seems to get a successful hack (of your strongest robot, of course) right when it needs it. Frustrating.

Robotek has potential, but Hexage needs to tweak things out a bit so it's more balanced early on. Also, I think that the tutorial should be the mandatory first level (Victoria Node, Canada). I imagine many folks having difficulty with the game probably jumped right in without messing around with the tutorial, which is really helpful. Finally, Hexage should add more low risk, 1-star nodes so that players can level up their character less stressfully.

I think this game can eventually be a hit, especially if they add online PvP (which would mitigate the AI issues somewhat), and if they allow the player to manually level up their "One-of-a-kind" and "Two-of-a-kind" attacks with XP (not money) so that it isn't such a letdown when you don't get a "Three-of-a-kind" roll. That said, I can honestly say that this game really kicks butt when your character gets stronger. It's too bad that many people will have already given up by then...

Finally Eightrooks, please share your critique with Hexage. They are very receptive to feedback and (polite) criticism. Personally, I am on a mission to get them to add more customization (with XP and $) so that the player doesn't feel completely at the mercy of the AI...
 
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Personally, I don't like in-app purchases anyways. Especially in this design. It just strikes me as being greedy. I don't care if the energy costs less than those crazy smurf berries, it still comes down to greed. If in-app purchases existed to unlock special units, tech, or something that makes the game easier, that would be a better implementation of in-app purchases. If it unlocked a special unit, for example, it would be essentially required to have for multiplayer. Halo map packs come to mind. If you didn't have the map packs (which cost about $10 back in the Halo 2/3 days, no clue about the more recent ones), you didn't get matched up to play multiplayer as much. Certainly not with your friends that had them, too.

But if you need to buy charges to move forward, as a casual player and without wiping and restarting...I don't see myself playing this game for very long. I realize Hexage wants to make money on their software/concepts, but we're not iSheep here on Android. If you want us to give you money, it's better to be honest and upfront about it. Either charge for the app up front, or make it so it's more of a donate option rather than a requirement to move forward restriction.
 
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This game can be defeated without spending money. My highscore (98000) was accrued entirely without spending a penny. I was a level 23 with about 2500 worth of Charge, with 55% of the map conquered. You just have to play cautiously early on. And the AI was even more brutal during beta than it is now. I'm not an elite gamer. I don't even like strategy games. But I was able to figure out how to win after I developed some basic strategies. Whatever...

I think in-app purchases are just a hot-button issue no matter how the developer implements them. We consumers like to think that an upfront purchase of a game provides the developer with enough income to make more games. Which is true if there are a large amount of (legitimate) installs. But I'm sure if you ask most Android developers, some of whom are members here and other Android sites, they will point out that there isn't enough demand (in terms of actual sales) for games that cost money.

Based on Market comments and unfortunately some of the threads here on Android Forums, my impression of Android gamers is that they want everything for free. And developers are paying attention. Which is why we have fewer quality games on this platform than iOS. You can call them "iSheep" if you want but iOS users have proven that they will spend money for games. Android users, not so much. Hence more quality games on iOS.

So, complain about in-app purchases if you want. Allege that Robotek is "impossible" to beat without spending money. Call developers greedy for having the audacity for wanting to profit off of their labor. Demand more ad-supported free games, even though revenue from ads probably amounts to chump change (unless you are Rovio and you have a large volume of installs). Just don't be surprised when developers continue to support iOS over Android even though Android is more "popular".

/rant
 
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I never said it was impossible to beat without spending money. I believed you when you said it the first time. I'm also not opposed to spending money on games. I've even bought a game from Hexage before. I've bought a number of games, too. I think at least 10. I've bought apps. I just associate in-app purchasing with nickel-and-diming.

As a way to combat piracy, I can understand that this would cut down on it. Maybe a better way of doing it would have been that if you purchase some points, you unlock a small leveling area that players can attack multiple times that you can use to regen energy...along with the ability to duel like is currently with any purchase. Then I'd have no issue. It's a one time payment and I can grind energy/xp if I need it. If I don't want to grind, then there's the normal buy energy thing.

But, in the end, I really don't care. After spending at least an hour playing it, it lost it's luster. I got tired of the luck factor that seems to be the driving point of this game. I did like the humor they put into the game. The music was also pretty good for the style of game.
 
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Tried it, didn't really like it. A good money suck for the dev by far, agreed with above that a 1 time purchase for a grind area would be better. Game would not uninstall via the market for me, it would give me the option and ask me why but not uninstall, had to go to manage apps to uninstall
 
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I liked it and happily gave Hexage $3. Unfortunately after updating the game all my credits and dual mode are gone.

I have had no luck with in app billing. After moving to a new phone credits I bought in Gun Bros disappeared and tracks from Tap Tap Revenge are also gone.

Google needs to fix in app billing and tie the purchase to your email and the app so it stays with you if you uninstall, upgrade or change devices.

For now I recommend to NEVER buy anything within an app and my suggestion is for developers to find a fix for this or DON'T use in app payments.

Only one app I use has been able to handle in app payments properly, Comics by Comixology. You set up an account and your purchases are stored within that account. Get a new device sign in with your account and all your purchases are available to you.

A good warning sign that you should stay away from in app payments is the lack of an account sign in.
 
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Great game, i'll be putting some real cash money into it.

However, is there any way to significantly regain some health for your mainframe?

Occasionally my tactics get out of step e.g. expecting them to do a defensive go, and they go for the attack, and I'm left wide open for a 4 on 1 bot pounding which takes half your life away - it's very hard to recover from that, and I haven't seen a way to refill health adequately - is that an ability that gets unlocked as you progress?
 
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I want to like this game, but the computer's AI is brutally unfair. It's one thing to get one three-of-a-kind in a turn, but three? That's happened to me on multiple occasions.

I thought the rubber-banding was okay in Mario Kart, but in a game like this, it just isn't fair.

It happend to me a few times to that the AI got quite a few three-of-a-kind.
But it also happend to me... I once had a 4 three-of-a-kind sequentially!
 
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It happend to me a few times to that the AI got quite a few three-of-a-kind.
But it also happend to me... I once had a 4 three-of-a-kind sequentially!
Have you ever had a Hero unit hacked by a regular hack? Because I have...twice.

Seriously, this game is brutally unfair. I'm only on the 20 nodes, and I'm defeated. I can't win.
 
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