My dad managed once, but I'm convinced it was dumb luck, as he could never succeed after, and I never could. I even tried once around 2010 to play it in an emulator, with better controls, but still failed. I even tried reading the PDF of the manual, but it said nothing helpful. I never did get to level 2 much, often I had enough lives or rather life left after failing the carrier landing to make it there, only to be immediately shot down seconds later. I think I got to refueling once, but it made even less sense, given it gave no instructions whatsoever, and you were eventually abandoned and left to run out of fuel and crash.
I never knew how many levels truly existed, and hear it's a rather lacklustre game, but it was the first flight simulator for the Nintendo, and at the time looked amazing, well, at least to me. I love vintage stuff, but I can't play Atari 2600 stuff or original NES stuff at all since the graphics really didn't age well. I never even knew how I managed the 2600 at the time, I must have read the manuals a lot, given that's the only real depth to a game library where the only things you see on-screen are lines, dots, and really odd shapes. How that could be made into an RPG like Adventure escapes me. I don't pretend to know the full-specs of the 2600 VCS, but part of me thinks it could have done a whole lot more, but more budget was placed into the amazing art seen on the game boxes than the games themselves.
I know everyone else hated it, but I quite liked the Atari Pac-Man game. I also remembered enough of it to recognize how many 1990s sitcoms used to dub the sound effects of specifically the Atari Pac-Man port onto whatever game console the characters would be seen playing, so it was oddly hilarious that the Sega Genesis that you see in an episode of Family Matters is emitting those sounds. That particular game at least looked like a game and made decent sounds, so it proved that the VCS was capable of a lot better than we got in the early '80s.