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Google: Android Market will have 15 minute refund window

I just saw that on some tech blogs...one word... APPALLING! If it is true, then I believe app developers will never be able to sale as many copies of their apps since no one like me will want to try them at all. Oh well, with only 15 minutes there's not much difference between iOS a Android now. And, they just put the Tech Bloggers in business since I won't buy an app now until it's been reviewed. Android is getting worst and worst lately.
 
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Google talk as if selling apps on Market is a partnership between the developer and Google, then they spring this on us in the middle of a bulleted list in email about changes -- a one-liner.

Some "partnership" for crying out loud.

Sometimes the Google organisation has all the people skills of a mollusc.

Mark (Photo Enhance Pro)
 
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I don't see anything wrong with this. I can tell usually within seconds of using a game if I like it and within a minute or two for most other types of apps if I plan to keep it. Sure some might need longer to tell if they are stable but the majority I know within a couple minutes.

I have an iPad and had an iPhone and there were no refunds for 99.9% of reasons. I even had a "verified" fraudulent $5 charge from iTunes and Apple made me go through my bank to dispute it.

I am willing to bet, this is due to some users abusing the system and buying lots of apps, playing them all night then asking for a refund the next day. It always is.
 
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I don't see anything wrong with this. I can tell usually within seconds of using a game if I like it and within a minute or two for most other types of apps if I plan to keep it. Sure some might need longer to tell if they are stable but the majority I know within a couple minutes.

I think it depends what type of software you're looking at. I'd agree that games can be quickly judged. But I've recently been looking at things like Anmoney and database software. It takes a few days on and off to work out how to import data, play around with the options and make a judgment about it. Even 24 hours would be pushing it. Luckily the stuff I've looked at have all had trial versions, so the fifteen minute rule doesn't apply. But for this sort of software without trial versions I would not contemplate downloading it.
 
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While I think 24hrs is too long, I think 15 minutes is too short.

I've installed a couple games that took 15 minutes just to install, because what I got from the market was only the installer, then the installer had to download a boatload of data. From purchase to finally starting up the game was 20 minutes alone.

Put a 1 or 2 hour window on the refund, and it'd probably be ideal. Enough time to put any app through scrutiny, but not enough to finish an entire game then refund it.
 
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Can anyone imagine evaluating Tasker in 15 minutes? 24 hours isn't even enough. What about GPS apps where you have to download map data before you can evaluate the app? Sure, developers can offer free trial versions, but that makes more work for developers, and splits user ratings and comments across multiple apps in the Market, making it harder for a user to assess an app before installing it. This can only translate into fewer sales, which will hurt developers and Google (not that Google would notice).

So the question remains... who benefits from this?
 
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Put a 1 or 2 hour window on the refund, and it'd probably be ideal. Enough time to put any app through scrutiny, but not enough to finish an entire game then refund it.

I agree, 15mins is way too short but an hour would be perfectly acceptable.

I have forgotten to get a refund for a few unwanted apps with the current 24hour system.
 
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This might result in devs putting out free trial versions of their full versions which isn't always the case with the current market. Many apps I've wanted to try but didn't because there was no free version available and didn't want the hassle of buying/refunding if I didn't like it. I can understand why developers might want this change. I have read that this change is to appease developers and their complaints that people are buying games, playing through them in 24 hours then getting refunds.
 
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This might result in devs putting out free trial versions of their full versions which isn't always the case with the current market. Many apps I've wanted to try but didn't because there was no free version available and didn't want the hassle of buying/refunding if I didn't like it. I can understand why developers might want this change. I have read that this change is to appease developers and their complaints that people are buying games, playing through them in 24 hours then getting refunds.

Perhaps developers should have the option of a 15-minute deadline or a 24-hour one? This seems to benefit developers of games at the expense of developers of more serious stuff which users will now be more reluctant to download.
 
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There are ways to target those who abuse the system w/o punishing all. If that was the reason behind this change, then Google could honor returns within 24 hours for users who return less than 10% of the apps they purchase within that window, and restrict habitual returners to less time. I'm sure Google already keeps rate-of-return statistics for each user.
 
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15 minutes still gives time to copy the apk..

I don't like the decision either, and really don't understand why...

I mean if too many people are refunding then well.. make better apps.

I think the devs are asking google to do something for them that they shouldn't be.

I personally buy heaps of apps, a few bucks don't mean much for me and I have paid for many apps I don't even use at all. I did, however, enjoy being able to refund.

I really think that pirates will be pirates, regardless of the time window for the refund.
 
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I'll definitely be buying less. Sad, but true.

These aren't iPhones where all the apps only have to conform to one specific OS. This is ANDROID where the same general OS runs on MANY MANY different devices. 15 minutes isn't enough. 24hr was great, but 2 hours would be sufficient.

Once again, my purchases will be fewer.
 
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