I'm having a problem with textures in my live wallpaper. I don't think its a code problem, I think its something I'm doing or not doing in blender when I bake my UV images... I get the app running just fine. But the textures are scrambled up on my model in the live wallpaper app... Here's a tester live wallpaper I built to show the problem I'm having... Three UV sphere the top one is post to be blue, the middle green, and the bottom is red inside blender. But after baking, this is what they turn out like in my live wallpaper... Here's a link to snap shots to the live wallpaper with the three sphere's... Please help...
http://i.imgur.com/XMEU3.png
http://i.imgur.com/XMEU3.png