ds:
3d-rendering: 120 000 polygons / sec
2d drawing: 30 000 000 dots / s
mass: 275 grams (9.7 oz.)
physical dimensions: 148.7 mm x 84.7 mm x 28.9 mm (5.85 in. X 3.33 in. X 1.13 in.)
screens: two 3-inch
tft lcds,
18-bit depth (262,144 colors),
resolution of 256 x 192 pixels, dimensions of 62 mm x 46 mm and 77 mm diagonal, and a
dot pitch of 0.24 mm. The gap between the screens is approximately 21 mm, equivalent to about 92 "hidden" lines. The lowermost display of the nintendo ds is overlaid with a resistive
touchscreen, which registers pressure from one point on the screen at a time, averaging multiple points of contact if necessary.
cpus: two
arm processors, an
arm946e-s main cpu and
arm7tdmi coprocessor at clock speeds of 67 mhz and 33 mhz respectively. The arm946e-s cpu processes gameplay mechanisms and video rendering while the arm7tdmi processes sound output, wi-fi support and additionally, when in game boy advance mode, processes what the other processor used to do.
ram: 4 mb of mobile ram, expandable via the game boy advance slot (the expanded memory is officially only used by the
opera web browser.)
voltage: 1.65 volts required.
storage: 256 kb of serial flash memory.
wireless: built-in
802.11 wireless network connection (802.11b compatible with
wep encryption support only).
[
i found this on wikipedia
the asus tf looks way better than this! Only problem=emulate it
but e.g. Gameboy does emulate perfect.
Even on my 600mhz arm phone with android! (never lags!)
ive seen videos on youtube with xoom running gameboy, while the xoom is not a handheld!? What if the developer of nds4droid or tigernds fixes and updates the app everytime so it will run?
- i saw a button with auto-brightness (on the dock) on it- how does it work?
The reason that i'm still asking questions is because of that the asus tf w/ dock hasnt arrived in the netherlands yet