Considering that many great full games on the Iphone App Store are $9.99 or more, I think that the asking price for Spectral Souls is very fair. For those who are familiar with I-OS titles, you may recall that games like Sonic the Hedgehog 4 are regularly released at a $15 price tag. I honestly think that the only reason that many Android users find $15 to be too much is because until now, there really weren't any full-blooded games released for our platform.
Yes, I will acknowledge that there are many full I-OS games that are significantly less than $15 (Riven: The Sequal to Myst just came out priced at $6), but consider the simple fact that the Iphone App Store currently has MANY full-blooded games to choose from. As a result, there is a lot of high quality competition to force down the selling price of any large-scale game project. The Android Market, on the other hand, is only recently beginning to get larger scale games. As such, games like Spectral Souls represent an experimental foreay into a higher class of Android application. Based on this fact, the developer can and must: a) Charge more due to lack of similar market competitors; and b) Charge more to insulate themselves against potential losses, should the Android Market prove unreceptive to a more expensive, higher-class product.
This $15 price tag is rough, but it's a necessary step for us to start getting more big name titles on our platform. If the game is not for you, you are free to vote with your wallet and pass on the purchase. But please, don't go demonizing the developers as being "greedy" for wanting to protect their investment into an uncertain market.
P.S.- I actually did go and purchase this title, and as a fan of Tactical RPGs, I am very satisfied with my purchase. Running a game of this size and complexity on a Droid X, I can see that it truly was optimized for the Android platform. I experience no slow-down whatsoever; if anything, the game runs even smoother on my phone than on the videos of the PSP version that I watched.
Yes, I will acknowledge that there are many full I-OS games that are significantly less than $15 (Riven: The Sequal to Myst just came out priced at $6), but consider the simple fact that the Iphone App Store currently has MANY full-blooded games to choose from. As a result, there is a lot of high quality competition to force down the selling price of any large-scale game project. The Android Market, on the other hand, is only recently beginning to get larger scale games. As such, games like Spectral Souls represent an experimental foreay into a higher class of Android application. Based on this fact, the developer can and must: a) Charge more due to lack of similar market competitors; and b) Charge more to insulate themselves against potential losses, should the Android Market prove unreceptive to a more expensive, higher-class product.
This $15 price tag is rough, but it's a necessary step for us to start getting more big name titles on our platform. If the game is not for you, you are free to vote with your wallet and pass on the purchase. But please, don't go demonizing the developers as being "greedy" for wanting to protect their investment into an uncertain market.
P.S.- I actually did go and purchase this title, and as a fan of Tactical RPGs, I am very satisfied with my purchase. Running a game of this size and complexity on a Droid X, I can see that it truly was optimized for the Android platform. I experience no slow-down whatsoever; if anything, the game runs even smoother on my phone than on the videos of the PSP version that I watched.