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Play's device app storage only 400mb?! Even worse- 380mb

What makes you think that the Geohot issue would make anyone pause in rooting the Play? Other people had found ways to hack the PS3 before and Sony didn't pursue with as much aggression - heck, look at how many times and ways the PSP was hacked for homebrew. The problem came when Geohot found a way hack things in a bigger way - like making any app appear to be legit and Sony-approved, or hacking multiplayer games on the PSN and disrupt games there. THAT is when Sony brought the hammer down. I really don't think they will care enough to go after someone for rooting the phone - it isn't on the same scale of offense... Just my $.02...
 
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Most people are not going to root and will not even notice the space issue until after 14 days and then they will be screwed. This device is PSP Go launch era old. All Sony did was update the chipset, since they had no choice, but kept the low space intact. Sony should have added a flash chip of at least 4gb and left the "rom" chip for firmware only. This is what every OEM has been doing a year now. Sony got lazy and will take a big sales hit for it.
 
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awesome, free games for everyone now!


Yes. Something does not add up here. Does Sony appreciate what would happen? This device could end up thriving, but for the wrong reasons- kind of like the PSP.

I am sticking with the thought that this device will have a far better afterlife as an old school game system, rather than an Android smartphone. This helps Sony very little, but old school gamers will appreciate it.

Then again, if Sony locks their games to the phone ID, they may have now worries for their titles.
 
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My observation so far, judging by the volume of posts here & over at XDA is that the user base of the Xplay is currently rather low.
Which leads me to believe that people are choosing the device as a gaming device over their day to day smartphone.

Of course, the market consists purely of UK and Europe atm (not sure about Asia), so we'll see if there is any change come the North American release.
 
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My observation so far, judging by the volume of posts here & over at XDA is that the user base of the Xplay is currently rather low.
Which leads me to believe that people are choosing the device as a gaming device over their day to day smartphone.

Of course, the market consists purely of UK and Europe atm (not sure about Asia), so we'll see if there is any change come the North American release.

Your observations are currently correct. Although a nice chunk of Droid 1 owners have just recently got their upgrade available and considering you can unlock the bootloader, many of those hackers will flock to this device. I read DroidForums every day and people complain about the new phones being locked down so many have been pleased with the news about this device.
 
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...Which leads me to believe that people are choosing the device as a gaming device over their day to day smartphone.

I'm not so sure about that. This device really isn't strong enough to carry itself as a separate gaming device. Its strength is that it can be "one device" - phone and gaming in one. Some people don't want to carry a phone plus a separate device that has many of the same capabilities. Ignoring the DS/3DS market for a minute, I just don't see why anyone would pay off-contract prices for the Xperia Play to use it as a separate gaming device - not when the PSP2/NGP was re-confirmed as having a 2011 arrival.

As for the forum activity, I'm hoping it will spike once we pry a damn release date out of Verizon...
 
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I am looking for a new all in one phone like you are and I am hoping a friend of mine, or I get a test unit for my job will come through and I will be able to push it to the limit with storage so I can see if it is worth it to use my 32g SD card in it and how many games and apps I can hold. If it happens soon I will be sure to let you know about it and post pictures and review.
 
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Ok Heres what i got installed on the Xperia Play:

16 games installed NOT Play optimized (Angry birds etc).
25 games installed PLAY OPTIMIZED including 6 gameloft games that cant use app2sd (i think my gameloft games take up aout 80 meg of internal memory).
8 PSX games (2 from market and 6 of my own from ripped collection).
8 N64 Games
15 megadrive games
21 Snes Games
20 arcade games
25 none gaming apps downloaded from the market not including preinstalled apps.

SD card: 10.11gb used - 4.99gb free.
to give you an idea on whats used on the sd card:
3.6gb in roms
2.23gb in gameloft data
2 gb in other game data
500mb in music, 100 meg in pics
etc
Internal storage: 330mb used - 50mb free.

obviously the skys the limit for adding roms being a hardcore gamer/retro gamer i could easily add say another 500 snes games and megadrive games if i wanted to without taking up internal storage, way way more when i get my 32gb micro sd.

I really dont see what the fuss is about gaming wise, how many games do you want to carry around on the go!!? i must have weeks of constant gaming with me already, if i wanted to i could have months worth without worrying about space!! Gaming wise You are all flapping for no reason unless you like to play 100 different games from the market everyday and refuse to uninstall any meaning your either very rich/retired and have too much time on your hands or you are one stubborn moaning git!! (no offense to anyone lol)

And whoever said 30% off app2sd stays on internal storage is talking out of their behind! For example Air Attack hd is 41.22MB when installed to internal storage, once app2sd is used the game only takes 132KB of internal storage, do the math!!

To be fair to some above posters if your a heavy app user (not talking about games) and use 50+ non gaming apps a week then yer it could be an issue but dam thats a lot of apps to use but if thats the case there probably arent many phones that will cater for their needs currently.
 
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Ok Heres what i got installed on the Xperia Play:

16 games installed NOT Play optimized (Angry birds etc).
25 games installed PLAY OPTIMIZED including 6 gameloft games that cant use app2sd (i think my gameloft games take up aout 80 meg of internal memory).
8 PSX games (2 from market and 6 of my own from ripped collection).
8 N64 Games
15 megadrive games
21 Snes Games
20 arcade games
25 none gaming apps downloaded from the market not including preinstalled apps.

SD card: 10.11gb used - 4.99gb free.
to give you an idea on whats used on the sd card:
3.6gb in roms
2.23gb in gameloft data
2 gb in other game data
500mb in music, 100 meg in pics
etc
Internal storage: 330mb used - 50mb free.

obviously the skys the limit for adding roms being a hardcore gamer/retro gamer i could easily add say another 500 snes games and megadrive games if i wanted to without taking up internal storage, way way more when i get my 32gb micro sd.

I really dont see what the fuss is about gaming wise, how many games do you want to carry around on the go!!? i must have weeks of constant gaming with me already, if i wanted to i could have months worth without worrying about space!! Gaming wise You are all flapping for no reason unless you like to play 100 different games from the market everyday and refuse to uninstall any meaning your either very rich/retired and have too much time on your hands or you are one stubborn moaning git!! (no offense to anyone lol)

And whoever said 30% off app2sd stays on internal storage is talking out of their behind! For example Air Attack hd is 41.22MB when installed to internal storage, once app2sd is used the game only takes 132KB of internal storage, do the math!!

To be fair to some above posters if your a heavy app user (not talking about games) and use 50+ non gaming apps a week then yer it could be an issue but dam thats a lot of apps to use but if thats the case there probably arent many phones that will cater for their needs currently.

Apps & games add up real quick. Especially gamers and a lot of good Android stuff releasing. I am waaaay over 50 apps. For apps2sd, it depends on the app and the resources the app uses for how much stays in the device storage. The average is 30%, but can be higher or lower, depending on the apps.
 
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I have a 32 gb sd card in my Droid X that I will be bringing with me to the Play and I have every single Gameloft HD game, 3 PSX games, all from ISO's, 3 N64 games, 25 snes games, 10 SEGA games, 8 GBA games, 4 NES games, 1 GBC game, 120 pictures taken, all via my camera, all of Kanye Wests albums, and 45 non-gaming apps. I have as much as I can installed on my card rather than the phone and I am only using about 40% of my card. I have room for so much more still.
 
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Apps & games add up real quick. Especially gamers and a lot of good Android stuff releasing. I am waaaay over 50 apps.

I think you're in the minority on this, and so yeah, maybe the Play isn't the device for you. I've been in Android for well over a year, I am more than a casual gamer, and the fancy new market.android.com site shows that I've downloaded ~80 games and apps. I don't have that many still installed - that's just what I've downloaded and tried. Also, I expect that once I have the Play I will download fewer of the simple puzzle games since I will have better games to enjoy.

As for the 30%, rushmore, where are you getting that figure from? I would like to see the source who lists what apps and games make up that average. 30% of a 5mb game is insignificant, but 30% of a 150mb game is more of a concern...
 
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I think you're in the minority on this, and so yeah, maybe the Play isn't the device for you. I've been in Android for well over a year, I am more than a casual gamer, and the fancy new market.android.com site shows that I've downloaded ~80 games and apps. I don't have that many still installed - that's just what I've downloaded and tried. Also, I expect that once I have the Play I will download fewer of the simple puzzle games since I will have better games to enjoy.

As for the 30%, rushmore, where are you getting that figure from? I would like to see the source who lists what apps and games make up that average. 30% of a 5mb game is insignificant, but 30% of a 150mb game is more of a concern...

An accumulation of forum discussion and app testing since the G1 days (bought one on launch day). I have been rooting and messing with Android since then and only took one side step to the POORLY supported N900 (Nokia can bite me).

As I mentioned, the total can be higher or lower, depending on the apps and what resources they use and the fact that some do not support apps2sd. It is not a linear value to apply.

Seems the best solution for the X Play would have been:

1. 16gb or 32gb internal with 2gb allocation for apps and balance for app data and PSX games
2. Microsd for media

The problem ALL devices without internal storage will see is with Icecream or any other Honeycomb spin-off. They use dynamic storage, so the device must have internal storage and external (microsd) is not an option for this, due to security.

That said, I am happy with 2.2. Flash media and game emulators work sweet :) Just wish I had a cool d-pad like you guys :(

Perhaps a X Play 2 this fall?

1. Dual core
2. 32gb internal
3. PSP game support

Probably a pipe dream, since the NGP will be arriving late 2011.
 
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I would agree that a Play 2 this fall isn't going to happen. I can't think of any phone that came out with a dramatic improvement successor within 6 months.

What you describe is confusingly overpowered. You don't need dual-core to run PSP games - it is only a 333mhz processor, so I'm fairly sure the current hardware of the Play can support them. Are other current phones coming out with 16-32gb onboard memory? The latest-and-greatest Thunderbolt only has 8gb onboard, with a 32gb card. Remember, with the PSP2/NGP coming out this fall, I'd rather not spend $400 for this device - plus, it is supposed to be a step down, not a direct competitor.

Besides the obvious issue being the cost of onboard flash, I personally think they went with the emphasis on MicroSD mainly because they didn't want to be dinged for "only" having 16gb to store games. If you let people use removable media, they can buy as many cards as they want or buy bigger cards when those become available. Sony is counting on developers who make bigger (10mb or more) games to have the majority of their data on the card and not using the onboard memory. Think about it - a developer would be stupid to make a 100mb game and not support moving to SD because anyone with even moderate space issues is not going to download it.

Also - why is SD use a security issue?
 
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I would agree that a Play 2 this fall isn't going to happen. I can't think of any phone that came out with a dramatic improvement successor within 6 months.

What you describe is confusingly overpowered. You don't need dual-core to run PSP games - it is only a 333mhz processor, so I'm fairly sure the current hardware of the Play can support them. Are other current phones coming out with 16-32gb onboard memory? The latest-and-greatest Thunderbolt only has 8gb onboard, with a 32gb card. Remember, with the PSP2/NGP coming out this fall, I'd rather not spend $400 for this device - plus, it is supposed to be a step down, not a direct competitor.

Besides the obvious issue being the cost of onboard flash, I personally think they went with the emphasis on MicroSD mainly because they didn't want to be dinged for "only" having 16gb to store games. If you let people use removable media, they can buy as many cards as they want or buy bigger cards when those become available. Sony is counting on developers who make bigger (10mb or more) games to have the majority of their data on the card and not using the onboard memory. Think about it - a developer would be stupid to make a 100mb game and not support moving to SD because anyone with even moderate space issues is not going to download it.

Also - why is SD use a security issue?

I was not equating PSP games with the dual core ;)

The TB is not out of the woods either, since it really does not have 8gb internal (HTC killed 4gb for stability reasons).

All moot anyway for folks that are lighter on apps. No harm no foul.

Enjoy the Play :) I will troll eBay for a used one, later in the year. This would replace my Dingoo- BIG time :)
 
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Rushmore has trolled 4 different forums complaining about internal memory space, all while not understanding, even remotely, how absolutely useless it is to have Iphone style internal storages in the current Android world where the status quo for developers is to ignore media on internal storage and focus on the SD. Don't worry about him, he tries to rain on everyone's parade.
 
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