Pirates & Traders


  1. strategy

    strategy Well-Known Member

    Thanks for the feedback and bug reports.

    - The ship description in the plunder view is bugged; should be fixed in the next version.
    - The "Regular" game mode also has an error; the "true pirate" setting is not maintained when you load the game later. Also fixed in next version, I hope.

    The rumor thing sounds weird; I'll look into it.

    @DJ: Currently, I don't have plans to add multiple ships, though it's something I plan to evaluate later (once the current backlog of tasks: additional missions, port attacks, blockades, etc are done). If I do add multiple ships, I would probably consider doing it along the lines of what you suggest.

    @JJeff: I agree - the frigate (and not least the new Large Frigate) are what I consider to be the best ships in the game. I'm always surprised to read people having success using the treasure galleon for piracy (though as a trader it is unmatched - huge capacity and powerful enough to blow most pirates out of the water).
  2. Agrajag

    Agrajag Well-Known Member

    BTW, one of the things I'd LOVE to see is running into other famous (or made-up) Pirates. It'd add some real flavor to be told we're being chased down by any number of infamous pirates (maybe each with their own specialty).
  3. strategy

    strategy Well-Known Member

    Heh. Get in line. ;)
  4. strategy

    strategy Well-Known Member

    Thanks for the interest. Google currently doesn't support developers from Scandinavia with paid apps; when (if) they do, I will consider the possibilities of doing a paid version of the game in addition to the free version.

    The newer versions of the game have had a Donate button (though unfortunately Google's terms of services only allow straight donations to prevent developers from using Paypal as an alternative payment system to Google checkout).
  5. azrhei

    azrhei Well-Known Member

    hurrrrrr. So it does. :p lol
  6. JollyGreenGiant

    JollyGreenGiant Active Member

    There are apps out there that violate that aspect of Google's TOS (Titanium for one which I just "donated" to with paypal and got my key via email to unlock additional features). Just something to consider.

    I don't know if it is a bug or design feature but when playing the manual save game and I die, the save goes away so I have to start over. This has led me to backup the game with Titanium and restore it if I die :)

    Thanks for the great game.
  7. strategy

    strategy Well-Known Member

    I know a lot of games violate the TOS; I don't intend (nor need) to, though. Making games is first and foremost a hobby for me.

    It's a bug - the manual save mode doesn't stay across savegame sessions. This should be fixed in the next version.
  8. strategy

    strategy Well-Known Member

    Port attacks is in the process of being implemented; in the meantime, here is a massive bug fix release that hopefully cleans up most of the issues introduced with the changes in 1.3.0.

    Most important is a fix for the savegame bug in Regular game mode as well as a fix for Carronades (having carronades could sometimes decimate your own crew).

    Some gameplay improvements/changes did make it into the new version, though.

    • Trials are no longer certain death. Charisma and bribery can get you off the hook if the charges against you are not too great.
    • Tweaked food/loyalty algorithm.
    • Tweaked boarding combat. It is now much, much more bloody and it should now be impossible for boarding combats to go into endless standoff mode.
  9. sic0048

    sic0048 Well-Known Member

    Good to see these fixed. I've had crews of 200+ blasted down to less than 25 in a single round when boarding another ship that might have a crew of 60 and no upgrades. That pretty much kills your ability to succeed and was pretty annoying - especially when the saved game would disappear too! It was the double whammy of bugs. ;)
  10. strategy

    strategy Well-Known Member

    Yes, pretty painful combination. Unfortunately the game is big enough that testing every new feature out thoroughly is impossible within the bi-weekly window or so that I push out updates in. In 1.3.0's case I even put out a beta to get others to test it, and it still had a lot of small (but annoying) bugs. :(

    An update to version 1.3.2 is on the market btw. It fixes a FC that could occur if one exited/interrupted the game after a trial resulted in a death sentence. This could cause the game to FC whenever it was started, locking people out of the game = game breaking = quick fix required. If anyone has trouble with FCs of this sort, update to this version.
  11. skoink

    skoink New Member

    I just downloaded P&T off of the Android market. It's amazing! Awesome game. I'd buy a paid version if you put it up.

    On my HTC incredible (running a "vanilla" froyo ROM), it takes a long time for P&T to switch from a port screen back to the ocean map. Something like 5-10 seconds, long enough that Android offers to force-close it once in a while. Any ideas on where this is coming from? It's a real drag since the game involves so many transitions to and from the map.
  12. skoink

    skoink New Member

    Some additional info - it seems like it's affected by how long I play the game for. Things are snappy during the first few rounds, but as time goes on it takes longer and longer for the ocean map to load. Sometimes over a minute. During this time, the screen is black (It's after the 'port' screen has closed but before the 'ocean' screen has opened)
  13. strategy

    strategy Well-Known Member

    Hi, thanks for the reporting this.

    That sounds very weird. One of the early development versions of 1.3.0 had issues with slow redrawing of the game map, but those issues should have been fixed in the released game. I will take a look into this over the weekend. If you note anything else that might seem to be connected to the slowness other than long playing time, please let me know.
  14. skoink

    skoink New Member

    It seems kind of like P&T is blocking while it waits for some resource to be free before it redraws the map, and sometimes the resource is available but other times it just blocks for awhile and the resource request times out. That would be my best guess, anyways. My HTC Incredible is running a custom kernel that uses a different task scheduler; this might or might not be related.

    Something else which may be related - occasionally, at the end of a long waiting period, the map redraws once but it seems like the scrolling interface gets messed up. When it's in this mode, the map freezes up and get out of sync with the rest of the interface.

    When it's in this mode, the interface works - I can move my ship, and port statuses show up when I click somewhere. However, map doesn't update its visuals when I drag it or move my ship, meaning that I'm navigating "blind" using only the port name / rumor description at the bottom to figure out what I'd just clicked on. This goes away if I enter a port or switch to my pirate status screen and then go back to the map.

    I mentioned previously that Android offers to force-close the application when it's been stuck rendering the map for a while. I've never "reported" the force close; if I did, would you get more information out of that? I'd also be happy to load a debug version over adb if you have one lying around.
  15. Agrajag

    Agrajag Well-Known Member

    BTW, Strategy, can the game be installed to SD and get properly updated there? I've gotten into a real memory crunch on my Droid (original) so moving things to SD is a major benefit here.
  16. strategy

    strategy Well-Known Member

    Yes, the game should have app2sd support if you are running on Froyo (Android 2.2.). My phone is still on 1.5, so I haven't tested this myself, but I haven't heard of anyone having problems with it yet.
  17. mattdanielc

    mattdanielc Well-Known Member

    Just got a few questions if I may....

    Really enjoying it - but what happens when I click 'seize' when I've made an enemy ship surrender? I don't understand what it does...

    Also... how do I buy new ships?

    Thanks :)
  18. strategy

    strategy Well-Known Member

    Yes, I suspect some garbage collection problem of some sort. If so, I should be able to provoke it on the emulator.

    Very interesting. I've seen that problem before; thought the issue had been fixed.

    Please do report the force close next time; it is always possible the stack trace might include some interesting information. I'll be trying to recreate this in the emulator; the main thing that could be of interest from adb (the standard version of the app should do fine) is just to see whether the problem is related to the garbage collection (i.e., whether you are having multi-second GC events while the game freezes).
  19. strategy

    strategy Well-Known Member

    You exchange your ship with the enemy ship. Very useful if you manage to capture a better ship or your own ship is badly damaged.

    Every port has a Shipyard where you can purchase new ships and improvements. The ship available is random and higher level regions will tend to have better ships.
  20. mattdanielc

    mattdanielc Well-Known Member

    Each time I press seize it seems to cycle through 2 ships... what does that mean? Do I need to leave it on the captured ship to actually exchange it?
  21. elwray

    elwray Well-Known Member

    Essentially the "seize" button means "swap ships" with the defeated enemy.

    The first time you hit seize, you take their ship and YOUR ship becomes theirs. If you hit seize again, you take back your ship and give them THEIRS back - hence the cycling of the ships.
  22. Agrajag

    Agrajag Well-Known Member

    Been meaning to mention that the use of the word "leave" during the Seize process I've always found very confusing and likely still is to new users. It gives the impression that you're going to cancel the action you actually wish to take.
  23. iwillfearnoevil

    iwillfearnoevil Well-Known Member

    agreed - maybe seize coule open new screen/form that shows a side by side view on same screen of the two ships? underneath your current ship, button could say "Cancel" and under defeated ship button could say "Confirm Seize - or "Switch ships", etc.
  24. strategy

    strategy Well-Known Member

    Good suggestions. The battle/plunder views are on my list of things that need some streamlining/improvements; I'll keep these in mind when I get around to working on this.
  25. bjordan

    bjordan Well-Known Member

    I'm late getting into this game. I just installed it though. I'll check it out this weekend.

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