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TextEdit %new_val

I have some Scenes with a number of TextEdit elements.

These elements have a Text Changed option to permit me to assign the submitted data to a variable. Something like ...

Variable Set %TestData to %new_val

This works like a champ except for one thing ...

If the scene is terminated and there is no data in the Element it is reported as %new_val

I want to test for this condition and if the is no entered data in the field I want to ...

Variable Set %TestData to *

I can find no way to do this in Tasker ... %new_val seems to be a special case.

Any suggestions?

... Thom
 

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