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Interesting that nvidias marketing discribed this as optimized for the dual core with physics handled on a seperate core.

What a load of crap. :D

I don't see what would prevent thread management in the app to take better advantage of dual cores.

However, with all the hooey that marketing uses to re-explain what devs really do, I won't argue that at the same time, it might be a total load. :D

Anyway - seems like everyone is agreeing that for whatever reason, it's a great game. :)
 
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I don't see what would prevent thread management in the app to take better advantage of dual cores.

However, with all the hooey that marketing uses to re-explain what devs really do, I won't argue that at the same time, it might be a total load. :D

Anyway - seems like everyone is agreeing that for whatever reason, it's a great game. :)

Nothing at all to stop that but the way they marketed it implied it required dual core to run properly yet it runs perfectly with slower single core processor.

I think maybe we have different ideas of what taking advantage of dual core processors actually means, I don't think spreading the load when it's unnecessary really applies.
 
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